The Lapins Crétins

Aug.07, 2010, filed under games, Reviews

avatar I’m a Playstation girl. I’ve never been one for the cutesy Nintendo games and so have not been tempted by one of their consoles. My gaming platforms have evolved from Pong (ohgods, that shows my age) to the Atari 2600 (Pitfall and Enduro Champion badges in 1984, thankyouverymuch) to the ZX Spectrum and thence, with a gap of some years, to the PSOne and its descendants.

I succumbed to a DS in March, after buying one for my mum, because I enjoyed the Brain Training on hers and had a hankering for some Syberia type action. Then, when I was over in Galway visiting Splinister‘s household in July, they introduced me to their Wii. More precisely, they introduced me to Rabbids Go Home.

You see, Splinister knows me very well, probably better than anyone else on the face of this planet (barring Frood, of course), and considers me to be a serious gamer: a serious gamer with a bizarre fondness for really odd, quirky, stupid games like Katamari, and an intense liking for crazy, mischievous critters like Stitch and sackpeople. Splinister also knew I have an injured foot that I’m supposed to be staying off as much as possible, and I suspect she calculated that a game that pushed all my buttons might induce me to keep my arse on the sofa instead of running around chasing the dog.


Rabbids Go Home is a game in which you have a trio of mutant rabbits, one of which is in a shopping trolley, one of which is pushing the trolley and the last of which is inside your wii remote. The aim of the game is to drive around a world ruled by the legions of Greyface, shouting at people to make their clothes fall off and nicking all their stuff to build a pile big enough to reach the moon because the moon is big enough for all the rabbids to sleep on at the same time. It’s like Katamari done by French Canadians. It is, quite simply, TEH AWSUM.

There are plenty of reviews out there that claim it is too easy. The same could be said of the various katamaris and that doesn’t mean the game is awful, far from it. It’s certainly straightforward, and the learning curve is shallow — you’re only driving a shopping trolley around, after all. On the other hand, the single player game requires that you drive your trolley through each item of stuff you want to collect, and that gets pretty damn tough in the later stages, when you’re pushing a cow with a ticking bomb on it around herds of spiky cactus or bouncing a highly infectious patient in an isolation bubble around high-rise construction machinery and homing grenades.

What makes this game, however, is the humour. It’s the sheer glee that has gone into it. Everything — the way the rabbid you have selected for abuse inside your remote stares at the live electrical socket with nervous, desperate, impatient anticipation while you dangle it in front of his eyes, or the way he giggles delightedly when you beat the crap out of him with a giant glove; and the crazy Moldovan Gypsy music — is bubbling with effervescent joy. The attention to detail in the rabbid behaviour is worth the price of entry: one of my favourite touches is the way he sucks in his breath and stands very still for you when you wield the tattoo stamp, and there is possibly nothing quite so funny as a pair of rabbids with a pneumatic drill.

Occasionally a game comes along that casts a console (or an accessory) in a new light. Little Big Planet did it for the PS3. (Antigrav did it for the EyeToy, and I will never understand why development on that ceased.) Rabbids Go Home, for me, did it for the Wii. On the pathetic justification that I will be off training for a few more months at least, I went and bought a console just so I could play this game and the sequel, due for release later this year.

That’s about the highest recommendation I can make.

Got a sense of humour? Get Rabbids.

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2 comments for this entry:
  1. mbf

    It was a pleasure building a giant pile of detritus with you.


  2. ravenbait

    And with you sir.


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