Games either ongoing, past, or in prep. I like to play and run games where the main focus is on collaborative storytelling. They are fun, weird, non-judgmental spaces where the players are as likely to be crying with laughter as scared to death. I encourage imaginative play with a strong focus on worldbuilding and player interactions. My games are queer- and neuroatypical-friendly.

Killing a monster doesn’t further the story, it ends it. You kill the monster after you’ve resolved the mystery — it doesn’t resolve the mystery by itself. And sometimes you won’t want to kill the monster at all…

Monster of the Week

Unit 13

Pilot: Aye Codonas!

“Caw three times if you can hear me…”